Add Road

Click the Add Road tool on the Pit Design Toolbar. If not already selected, you will be prompted to select a TOE, CREST or CONTOUR line.
 
  If not already selected, you will be prompted to select a blue point as the road start point.
 

Set the properties of the new road in the Road Properties form.

After defining Road Properties, the point nearest to the road point is moved, or a new point is inserted, to form a road entrance:

As you generate the walls of the pit, the road will be generated with it. Unless you are creating a switchback, try not to move the road around, as this can cause problems as you generate the pit higher up.

If you want to digitise a road manually (rather than generate a road using the Add Road tool) select the New Pit String | Road option. This invokes the New String function. In this case, however, the type of the string is set to Road.

Switchback

Select the Road | Switchback | Flat option (or click on the Flat Switchback button on the Pit Design toolbar and select a red road point) to automatically switch the direction of the current road  from clockwise to anti-clockwise (or vice versa). See: Create a flat switchback

Flat Section

Select the Road | Flat Section option (or click on the Flat Section button on the Pit Design toolbar and select a red road point) to generate horizontal parts of a road for a specified distance, including the option of having flat road sections between benches. This is a technical requirement in many mines. See: Create a flat section of road

Manual Road Edge

Select the Road | Manual Road Edge option to manually build a haul road that ascends or descends from a selected (crest or toe) start string. See: Create a manual road edge

Concept Link IconSee Also